Rockstar 7: Bam! — When Form Breaks Free
Rockstar 7 Bam!
This piece didn’t begin as an image. It began as pressure.
I wasn’t trying to make something pretty. I was trying to answer a question that keeps surfacing in my work:
What happens when the square is no longer in charge?
Rockstar 7: Bam! is built on the idea that the object — the guitar, the musician, the energy — doesn’t need a rigid frame to exist. Instead of containing the form, I let it erupt outward. Motion replaces borders. Flow replaces geometry.
This is not realism. And it isn’t abstraction for abstraction’s sake either.
It is what I’ve come to call referential abstraction: the image is always anchored to a real object — a guitar, a body, a moment — but what you are actually seeing is its emotional and physical force, stripped of containment.
The black surrounding the piece is not background. It is structure.
It is discipline. It is the void that allows form to speak.
I have a deep affinity for pure black — not “almost black,” not textured darkness, not atmospheric gray. I mean true black. Absolute negative space. When everything extraneous disappears, the image either holds on its own… or it doesn’t deserve to exist.
In Rockstar 7: Bam!, the figure doesn’t sit inside the black.
It confronts it.
The color isn’t decoration. It’s impact. The motion isn’t a filter. It’s the residue of sound, movement, and presence. This isn’t a guitar being shown — it’s a guitar being felt.
This is where my work is going.
Away from frames.
Away from squares.
Toward images that stand in space on their own terms.
Not floating for effect —
but existing because they don’t need permission from the edges anymore.